Java Space Invaders

A basic Java implementation of the classic game Space Invaders, designed by Tomohiro Nishikado and first released in 1978. It requires seven (!) class files in addition to the five images below.

shot.png

alien.png

bomb.png

explosion.png

player.png

import java.awt.EventQueue;
import javax.swing.JFrame;

public class SpaceInvaders extends JFrame implements Commons {

    public SpaceInvaders() {

        initUI();
    }

    private void initUI() {

        add(new Board());
        setTitle("Space Invaders");
        setDefaultCloseOperation(EXIT_ON_CLOSE);
        setSize(BOARD_WIDTH, BOARD_HEIGHT);
        setLocationRelativeTo(null);
        setResizable(false);
    }

    public static void main(String[] args) {
        
        EventQueue.invokeLater(() -> {
            SpaceInvaders ex = new SpaceInvaders();
            ex.setVisible(true);
        });
    }
}

public interface Commons {

    public static final int BOARD_WIDTH = 358;
    public static final int BOARD_HEIGHT = 350;
    public static final int GROUND = 290;
    public static final int BOMB_HEIGHT = 5;
    public static final int ALIEN_HEIGHT = 12;
    public static final int ALIEN_WIDTH = 12;
    public static final int BORDER_RIGHT = 30;
    public static final int BORDER_LEFT = 5;
    public static final int GO_DOWN = 15;
    public static final int NUMBER_OF_ALIENS_TO_DESTROY = 24;
    public static final int CHANCE = 5;
    public static final int DELAY = 17;
    public static final int PLAYER_WIDTH = 15;
    public static final int PLAYER_HEIGHT = 10;
}
import javax.swing.ImageIcon;

public class Alien extends Sprite {

    private Bomb bomb;
    private final String alienImg = "src/images/alien.png";

    public Alien(int x, int y) {

        initAlien(x, y);
    }

    private void initAlien(int x, int y) {

        this.x = x;
        this.y = y;

        bomb = new Bomb(x, y);
        ImageIcon ii = new ImageIcon(alienImg);
        setImage(ii.getImage());
    }

    public void act(int direction) {
        
        this.x += direction;
    }

    public Bomb getBomb() {
        
        return bomb;
    }

    public class Bomb extends Sprite {

        private final String bombImg = "src/images/bomb.png";
        private boolean destroyed;

        public Bomb(int x, int y) {

            initBomb(x, y);
        }

        private void initBomb(int x, int y) {

            setDestroyed(true);
            this.x = x;
            this.y = y;
            ImageIcon ii = new ImageIcon(bombImg);
            setImage(ii.getImage());

        }

        public void setDestroyed(boolean destroyed) {
        
            this.destroyed = destroyed;
        }

        public boolean isDestroyed() {
        
            return destroyed;
        }
    }
}
import java.awt.event.KeyEvent;

import javax.swing.ImageIcon;

public class Player extends Sprite implements Commons {

    private final int START_Y = 280;
    private final int START_X = 270;

    private final String playerImg = "src/images/player.png";
    private int width;

    public Player() {

        initPlayer();
    }

    private void initPlayer() {
        
        ImageIcon ii = new ImageIcon(playerImg);

        width = ii.getImage().getWidth(null);

        setImage(ii.getImage());
        setX(START_X);
        setY(START_Y);
    }

    public void act() {
        
        x += dx;
        
        if (x <= 2) {
            x = 2;
        }
        
        if (x >= BOARD_WIDTH - 2 * width) {
            x = BOARD_WIDTH - 2 * width;
        }
    }

    public void keyPressed(KeyEvent e) {
        
        int key = e.getKeyCode();

        if (key == KeyEvent.VK_LEFT) {
        
            dx = -2;
        }

        if (key == KeyEvent.VK_RIGHT) {
        
            dx = 2;
        }
    }

    public void keyReleased(KeyEvent e) {
        
        int key = e.getKeyCode();

        if (key == KeyEvent.VK_LEFT) {
        
            dx = 0;
        }

        if (key == KeyEvent.VK_RIGHT) {
        
            dx = 0;
        }
    }
}
import javax.swing.ImageIcon;

public class Shot extends Sprite {

    private final String shotImg = "src/images/shot.png";
    private final int H_SPACE = 6;
    private final int V_SPACE = 1;

    public Shot() {
    }

    public Shot(int x, int y) {

        initShot(x, y);
    }

    private void initShot(int x, int y) {

        ImageIcon ii = new ImageIcon(shotImg);
        setImage(ii.getImage());
        
        setX(x + H_SPACE);
        setY(y - V_SPACE);
    }
}

import java.awt.Image;

public class Sprite {

    private boolean visible;
    private Image image;
    protected int x;
    protected int y;
    protected boolean dying;
    protected int dx;

    public Sprite() {
    
        visible = true;
    }

    public void die() {
    
        visible = false;
    }

    public boolean isVisible() {
    
        return visible;
    }

    protected void setVisible(boolean visible) {
    
        this.visible = visible;
    }

    public void setImage(Image image) {
    
        this.image = image;
    }

    public Image getImage() {
    
        return image;
    }

    public void setX(int x) {
    
        this.x = x;
    }

    public void setY(int y) {
    
        this.y = y;
    }

    public int getY() {
    
        return y;
    }

    public int getX() {
    
        return x;
    }

    public void setDying(boolean dying) {
    
        this.dying = dying;
    }

    public boolean isDying() {
    
        return this.dying;
    }
}
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.Random;

import javax.swing.ImageIcon;
import javax.swing.JPanel;

public class Board extends JPanel implements Runnable, Commons {

    private Dimension d;
    private ArrayList<Alien> aliens;
    private Player player;
    private Shot shot;

    private final int ALIEN_INIT_X = 150;
    private final int ALIEN_INIT_Y = 5;
    private int direction = -1;
    private int deaths = 0;

    private boolean ingame = true;
    private final String explImg = "src/images/explosion.png";
    private String message = "Game Over";

    private Thread animator;

    public Board() {

        initBoard();
    }

    private void initBoard() {

        addKeyListener(new TAdapter());
        setFocusable(true);
        d = new Dimension(BOARD_WIDTH, BOARD_HEIGHT);
        setBackground(Color.black);

        gameInit();
        setDoubleBuffered(true);
    }

    @Override
    public void addNotify() {

        super.addNotify();
        gameInit();
    }

    public void gameInit() {

        aliens = new ArrayList<>();

        for (int i = 0; i < 4; i++) {
            for (int j = 0; j < 6; j++) {

                Alien alien = new Alien(ALIEN_INIT_X + 18 * j, ALIEN_INIT_Y + 18 * i);
                aliens.add(alien);
            }
        }

        player = new Player();
        shot = new Shot();

        if (animator == null || !ingame) {

            animator = new Thread(this);
            animator.start();
        }
    }

    public void drawAliens(Graphics g) {

        Iterator it = aliens.iterator();

        for (Alien alien: aliens) {

            if (alien.isVisible()) {

                g.drawImage(alien.getImage(), alien.getX(), alien.getY(), this);
            }

            if (alien.isDying()) {

                alien.die();
            }
        }
    }

    public void drawPlayer(Graphics g) {

        if (player.isVisible()) {
            
            g.drawImage(player.getImage(), player.getX(), player.getY(), this);
        }

        if (player.isDying()) {

            player.die();
            ingame = false;
        }
    }

    public void drawShot(Graphics g) {

        if (shot.isVisible()) {
            
            g.drawImage(shot.getImage(), shot.getX(), shot.getY(), this);
        }
    }

    public void drawBombing(Graphics g) {

        for (Alien a : aliens) {
            
            Alien.Bomb b = a.getBomb();

            if (!b.isDestroyed()) {
                
                g.drawImage(b.getImage(), b.getX(), b.getY(), this);
            }
        }
    }

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        g.setColor(Color.black);
        g.fillRect(0, 0, d.width, d.height);
        g.setColor(Color.green);

        if (ingame) {

            g.drawLine(0, GROUND, BOARD_WIDTH, GROUND);
            drawAliens(g);
            drawPlayer(g);
            drawShot(g);
            drawBombing(g);
        }

        Toolkit.getDefaultToolkit().sync();
        g.dispose();
    }

    public void gameOver() {

        Graphics g = this.getGraphics();

        g.setColor(Color.black);
        g.fillRect(0, 0, BOARD_WIDTH, BOARD_HEIGHT);

        g.setColor(new Color(0, 32, 48));
        g.fillRect(50, BOARD_WIDTH / 2 - 30, BOARD_WIDTH - 100, 50);
        g.setColor(Color.white);
        g.drawRect(50, BOARD_WIDTH / 2 - 30, BOARD_WIDTH - 100, 50);

        Font small = new Font("Helvetica", Font.BOLD, 14);
        FontMetrics metr = this.getFontMetrics(small);

        g.setColor(Color.white);
        g.setFont(small);
        g.drawString(message, (BOARD_WIDTH - metr.stringWidth(message)) / 2,
                BOARD_WIDTH / 2);
    }

    public void animationCycle() {

        if (deaths == NUMBER_OF_ALIENS_TO_DESTROY) {

            ingame = false;
            message = "Game won!";
        }

        // player
        player.act();

        // shot
        if (shot.isVisible()) {

            int shotX = shot.getX();
            int shotY = shot.getY();

            for (Alien alien: aliens) {

                int alienX = alien.getX();
                int alienY = alien.getY();

                if (alien.isVisible() && shot.isVisible()) {
                    if (shotX >= (alienX)
                            && shotX <= (alienX + ALIEN_WIDTH)
                            && shotY >= (alienY)
                            && shotY <= (alienY + ALIEN_HEIGHT)) {
                        ImageIcon ii
                                = new ImageIcon(explImg);
                        alien.setImage(ii.getImage());
                        alien.setDying(true);
                        deaths++;
                        shot.die();
                    }
                }
            }

            int y = shot.getY();
            y -= 4;

            if (y < 0) {
                shot.die();
            } else {
                shot.setY(y);
            }
        }

        // aliens

        for (Alien alien: aliens) {

            int x = alien.getX();

            if (x >= BOARD_WIDTH - BORDER_RIGHT && direction != -1) {

                direction = -1;
                Iterator i1 = aliens.iterator();

                while (i1.hasNext()) {

                    Alien a2 = (Alien) i1.next();
                    a2.setY(a2.getY() + GO_DOWN);
                }
            }

            if (x <= BORDER_LEFT && direction != 1) {

                direction = 1;

                Iterator i2 = aliens.iterator();

                while (i2.hasNext()) {

                    Alien a = (Alien) i2.next();
                    a.setY(a.getY() + GO_DOWN);
                }
            }
        }

        Iterator it = aliens.iterator();

        while (it.hasNext()) {
            
            Alien alien = (Alien) it.next();
            
            if (alien.isVisible()) {

                int y = alien.getY();

                if (y > GROUND - ALIEN_HEIGHT) {
                    ingame = false;
                    message = "Invasion!";
                }

                alien.act(direction);
            }
        }

        // bombs
        Random generator = new Random();

        for (Alien alien: aliens) {

            int shot = generator.nextInt(15);
            Alien.Bomb b = alien.getBomb();

            if (shot == CHANCE && alien.isVisible() && b.isDestroyed()) {

                b.setDestroyed(false);
                b.setX(alien.getX());
                b.setY(alien.getY());
            }

            int bombX = b.getX();
            int bombY = b.getY();
            int playerX = player.getX();
            int playerY = player.getY();

            if (player.isVisible() && !b.isDestroyed()) {

                if (bombX >= (playerX)
                        && bombX <= (playerX + PLAYER_WIDTH)
                        && bombY >= (playerY)
                        && bombY <= (playerY + PLAYER_HEIGHT)) {
                    ImageIcon ii
                            = new ImageIcon(explImg);
                    player.setImage(ii.getImage());
                    player.setDying(true);
                    b.setDestroyed(true);
                }
            }

            if (!b.isDestroyed()) {
                
                b.setY(b.getY() + 1);
                
                if (b.getY() >= GROUND - BOMB_HEIGHT) {
                    b.setDestroyed(true);
                }
            }
        }
    }

    @Override
    public void run() {

        long beforeTime, timeDiff, sleep;

        beforeTime = System.currentTimeMillis();

        while (ingame) {

            repaint();
            animationCycle();

            timeDiff = System.currentTimeMillis() - beforeTime;
            sleep = DELAY - timeDiff;

            if (sleep < 0) {
                sleep = 2;
            }

            try {
                Thread.sleep(sleep);
            } catch (InterruptedException e) {
                System.out.println("interrupted");
            }
            
            beforeTime = System.currentTimeMillis();
        }

        gameOver();
    }

    private class TAdapter extends KeyAdapter {

        @Override
        public void keyReleased(KeyEvent e) {

            player.keyReleased(e);
        }

        @Override
        public void keyPressed(KeyEvent e) {

            player.keyPressed(e);

            int x = player.getX();
            int y = player.getY();

            int key = e.getKeyCode();

            if (key == KeyEvent.VK_SPACE) {
                
                if (ingame) {
                    if (!shot.isVisible()) {
                        shot = new Shot(x, y);
                    }
                }
            }
        }
    }
}