thanks to Zero Gravity (formerly Da Porg).
# Wormy (a Nibbles clone)
# By Al Sweigart al@inventwithpython.com
# http://inventwithpython.com/pygame
# Released under a "Simplified BSD" license
import random, pygame, sys
from pygame.locals import *
WINNER = 0
FPS = 10
WINDOWWIDTH = 660 #1280
WINDOWHEIGHT = 600
CELLSIZE = 30
assert WINDOWWIDTH % CELLSIZE == 0, "Window width must be a multiple of cell size."
assert WINDOWHEIGHT % CELLSIZE == 0, "Window height must be a multiple of cell size."
CELLWIDTH = int(WINDOWWIDTH / CELLSIZE)
CELLHEIGHT = int(WINDOWHEIGHT / CELLSIZE)
# R G B
WHITE = (255, 255, 255)
BLACK = ( 0, 0, 0)
RED = (255, 0, 0)
GREEN = ( 0, 255, 0)
DARKGREEN = ( 0, 155, 0)
DARKGRAY = ( 40, 40, 40)
GOLDENYELLOW = (255, 223, 0)
VENOMGREEN = (158, 242, 130)
BGCOLOR = BLACK
APPLETYPE = ['normal', 'venom']
APPLECOLOR = ['RED','VENOMGREEN']
UP = 'up'
DOWN = 'down'
LEFT = 'left'
RIGHT = 'right'
HEAD = 0 # syntactic sugar: index of the worm's head
def main():
global FPSCLOCK, DISPLAYSURF, BASICFONT, WINNER
pygame.init()
FPSCLOCK = pygame.time.Clock()
DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
BASICFONT = pygame.font.Font('freesansbold.ttf', 18)
pygame.display.set_caption('Wormy')
showStartScreen()
while True:
runGame()
showWINNERscreen(WINNER)
def runGame():
global WINNER
# Set a random start point.
appletype = 'normal'
startx = random.randint(5, CELLWIDTH - 6)
starty = random.randint(5, CELLHEIGHT - 6)
startx2 = random.randint(5, CELLWIDTH -6)
starty2 = random.randint(5, CELLHEIGHT - 6)
wormCoords = [{'x': startx, 'y': starty},
{'x': startx - 1, 'y': starty},
{'x': startx - 2, 'y': starty}]
wormCoords2 = [{'x': startx2, 'y': starty2},
{'x': startx2 + 1, 'y': starty2},
{'x': startx2 + 2, 'y': starty2}]
direction = RIGHT
direction2 = LEFT
# Start the apple in a random place.
apple = getRandomLocation()
while True: # main game loop
for event in pygame.event.get(): # event handling loop
if event.type == QUIT:
terminate()
elif event.type == KEYDOWN:
if (event.key == K_LEFT) and direction != RIGHT:
direction = LEFT
elif (event.key == K_a) and direction2 != RIGHT:
direction2 = LEFT
elif (event.key == K_RIGHT) and direction != LEFT:
direction = RIGHT
elif (event.key == K_d) and direction2 != LEFT:
direction2 = RIGHT
elif (event.key == K_UP) and direction != DOWN:
direction = UP
elif (event.key == K_w) and direction2 != DOWN:
direction2 = UP
elif (event.key == K_DOWN) and direction != UP:
direction = DOWN
elif (event.key == K_s) and direction2 != UP:
direction2 = DOWN
elif event.key == K_ESCAPE:
terminate()
# check if the worm has hit the edge
if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == CELLWIDTH:
wormCoords[HEAD]['x'] = wormCoords[HEAD]['x'] %CELLWIDTH
if wormCoords[HEAD]['y'] == -1 or wormCoords[HEAD]['y'] == CELLHEIGHT:
wormCoords[HEAD]['y'] = wormCoords[HEAD]['y'] %CELLHEIGHT
# check if worm2 has hit the edge
if wormCoords2[HEAD]['x'] == -1 or wormCoords2[HEAD]['x'] == CELLWIDTH:
wormCoords2[HEAD]['x'] = wormCoords2[HEAD]['x'] %CELLWIDTH
if wormCoords2[HEAD]['y'] == -1 or wormCoords2[HEAD]['y'] == CELLHEIGHT:
wormCoords2[HEAD]['y'] = wormCoords2[HEAD]['y'] %CELLHEIGHT
#return # game over
#if worm1 hits itself
for wormBody in wormCoords[1:]:
if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']:
WINNER = 2
return # game over
#if worm2 hits itself
for wormBody in wormCoords2[1:]:
if wormBody['x'] == wormCoords2[HEAD]['x'] and wormBody['y'] == wormCoords2[HEAD]['y']:
WINNER = 1
return # game over
#if worm1 hits worm2
for wormBody in wormCoords2[1:]:
if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']:
WINNER = 2
return # game over
#if worm2 hits worm1
for wormBody in wormCoords[1:]:
if wormBody['x'] == wormCoords2[HEAD]['x'] and wormBody['y'] == wormCoords2[HEAD]['y']:
WINNER = 1
return # game over
# check if worm has eaten an apple
if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y'] == apple['y']:
# don't remove worm's tail segment
apple = getRandomLocation() # set a new apple somewhere
appletype = getRandomAppleType()
else:
del wormCoords[-1] # remove worm's tail segment
# check if worm2 has eaten an apple
if wormCoords2[HEAD]['x'] == apple['x'] and wormCoords2[HEAD]['y'] == apple['y']:
# don't remove worm's tail segment
apple = getRandomLocation()# set a new apple somewhere
appletype = getRandomAppleType()#set a new apple type
else:
del wormCoords2[-1] # remove worm 2's tail segment
# move the worm by adding a segment in the direction it is moving
if direction == UP:
newHead = {'x': wormCoords[HEAD]['x'], 'y': wormCoords[HEAD]['y'] - 1}
elif direction == DOWN:
newHead = {'x': wormCoords[HEAD]['x'], 'y': wormCoords[HEAD]['y'] + 1}
elif direction == LEFT:
newHead = {'x': wormCoords[HEAD]['x'] - 1, 'y': wormCoords[HEAD]['y']}
elif direction == RIGHT:
newHead = {'x': wormCoords[HEAD]['x'] + 1, 'y': wormCoords[HEAD]['y']}
wormCoords.insert(0, newHead)
if direction2 == UP:
newHead2 = {'x': wormCoords2[HEAD]['x'], 'y': wormCoords2[HEAD]['y'] - 1}
elif direction2 == DOWN:
newHead2 = {'x': wormCoords2[HEAD]['x'], 'y': wormCoords2[HEAD]['y'] + 1}
elif direction2 == LEFT:
newHead2 = {'x': wormCoords2[HEAD]['x'] - 1, 'y': wormCoords2[HEAD]['y']}
elif direction2 == RIGHT:
newHead2 = {'x': wormCoords2[HEAD]['x'] + 1, 'y': wormCoords2[HEAD]['y']}
wormCoords2.insert(0, newHead2)
DISPLAYSURF.fill(BGCOLOR)
drawGrid()
drawWorm(wormCoords, GOLDENYELLOW)
drawWorm(wormCoords2, GREEN)
drawApple(apple, appletype)
drawScore(len(wormCoords) - 3, GOLDENYELLOW, WINDOWWIDTH -120)
drawScore(len(wormCoords2) - 3, GREEN, 120)
pygame.display.update()
FPSCLOCK.tick(FPS)
def drawPressKeyMsg():
pressKeySurf = BASICFONT.render('Press a key to play.', True, DARKGRAY)
pressKeyRect = pressKeySurf.get_rect()
pressKeyRect.topleft = (WINDOWWIDTH - 200, WINDOWHEIGHT - 30)
DISPLAYSURF.blit(pressKeySurf, pressKeyRect)
def checkForKeyPress():
if len(pygame.event.get(QUIT)) > 0:
terminate()
keyUpEvents = pygame.event.get(KEYUP)
if len(keyUpEvents) == 0:
return None
if keyUpEvents[0].key == K_ESCAPE:
terminate()
return keyUpEvents[0].key
def showStartScreen():
titleFont = pygame.font.Font('freesansbold.ttf', 100)
titleSurf1 = titleFont.render('Wormy!', True, WHITE, DARKGREEN)
titleSurf2 = titleFont.render('Wormy!', True, GREEN)
degrees1 = 0
degrees2 = 0
while True:
DISPLAYSURF.fill(BGCOLOR)
rotatedSurf1 = pygame.transform.rotate(titleSurf1, degrees1)
rotatedRect1 = rotatedSurf1.get_rect()
rotatedRect1.center = (WINDOWWIDTH / 2, WINDOWHEIGHT / 2)
DISPLAYSURF.blit(rotatedSurf1, rotatedRect1)
rotatedSurf2 = pygame.transform.rotate(titleSurf2, degrees2)
rotatedRect2 = rotatedSurf2.get_rect()
rotatedRect2.center = (WINDOWWIDTH / 2, WINDOWHEIGHT / 2)
DISPLAYSURF.blit(rotatedSurf2, rotatedRect2)
drawPressKeyMsg()
if checkForKeyPress():
pygame.event.get() # clear event queue
return
pygame.display.update()
FPSCLOCK.tick(FPS)
degrees1 += 3 # rotate by 3 degrees each frame
degrees2 += 7 # rotate by 7 degrees each frame
def terminate():
pygame.quit()
sys.exit()
def getRandomLocation():
return {'x': random.randint(0, CELLWIDTH - 1), 'y': random.randint(0, CELLHEIGHT - 1)}
def getRandomAppleType():
pick = random.randint(1,5)
if pick == 5:
return APPLETYPE[1]
else:
return APPLETYPE[0]
def showGameOverScreen():
gameOverFont = pygame.font.Font('freesansbold.ttf', 150)
gameSurf = gameOverFont.render('Game', True, WHITE)
overSurf = gameOverFont.render('Over', True, WHITE)
gameRect = gameSurf.get_rect()
overRect = overSurf.get_rect()
gameRect.midtop = (WINDOWWIDTH / 2, 10)
overRect.midtop = (WINDOWWIDTH / 2, gameRect.height + 10 + 25)
DISPLAYSURF.blit(gameSurf, gameRect)
DISPLAYSURF.blit(overSurf, overRect)
drawPressKeyMsg()
pygame.display.update()
pygame.time.wait(500)
checkForKeyPress() # clear out any key presses in the event queue
while True:
if checkForKeyPress():
pygame.event.get() # clear event queue
return
def showWINNERscreen(WINNER):
gameOverFont = pygame.font.Font('freesansbold.ttf', 150)
gameSurf = gameOverFont.render('Winner: ', True, WHITE)
WINNER = str(WINNER)
overSurf = gameOverFont.render('Player '+WINNER, True, WHITE)
gameRect = gameSurf.get_rect()
overRect = overSurf.get_rect()
gameRect.midtop = (WINDOWWIDTH / 2, 10)
overRect.midtop = (WINDOWWIDTH / 2, gameRect.height + 10 + 25)
DISPLAYSURF.blit(gameSurf, gameRect)
DISPLAYSURF.blit(overSurf, overRect)
drawPressKeyMsg()
pygame.display.update()
pygame.time.wait(500)
checkForKeyPress() # clear out any key presses in the event queue
while True:
if checkForKeyPress():
pygame.event.get() # clear event queue
return
def drawScore(score, color, offset):
scoreSurf = BASICFONT.render('Score: %s' % (score), True, color)
scoreRect = scoreSurf.get_rect()
scoreRect.topleft = (WINDOWWIDTH - offset, 10)
DISPLAYSURF.blit(scoreSurf, scoreRect)
def drawWorm(wormCoords, wcolor):
for coord in wormCoords:
x = coord['x'] * CELLSIZE
y = coord['y'] * CELLSIZE
wormSegmentRect = pygame.Rect(x, y, CELLSIZE, CELLSIZE)
pygame.draw.rect(DISPLAYSURF, wcolor, wormSegmentRect)
wormInnerSegmentRect = pygame.Rect(x + 4, y + 4, CELLSIZE - 8, CELLSIZE - 8)
pygame.draw.rect(DISPLAYSURF, wcolor, wormInnerSegmentRect)
def drawApple(coord, appletype):
x = coord['x'] * CELLSIZE
y = coord['y'] * CELLSIZE
appleRect = pygame.Rect(x, y, CELLSIZE, CELLSIZE)
location = APPLETYPE.index(appletype)
color = APPLECOLOR[location]
color = eval(color)
pygame.draw.rect(DISPLAYSURF, color, appleRect)
def drawGrid():
for x in range(0, WINDOWWIDTH, CELLSIZE): # draw vertical lines
pygame.draw.line(DISPLAYSURF, DARKGRAY, (x, 0), (x, WINDOWHEIGHT))
for y in range(0, WINDOWHEIGHT, CELLSIZE): # draw horizontal lines
pygame.draw.line(DISPLAYSURF, DARKGRAY, (0, y), (WINDOWWIDTH, y))
if __name__ == '__main__':
main()